Company · Launch updates

Where the build actually stands.

No vapor, no vague promises. Here's what's already working inside Geek Engine, what we're heading toward, and how to be first in line when access opens.

Shipped

What's built today

The 7-step wizard
Describe a game and move through Idea, an AI interview on gameplay, style, and scope, an AI-suggested foundation template, an editable build plan with a refine chat, and a final Game Design Document review.
The Architect
AI chat that edits the Game Design Document through typed operations, snapshots every change, and runs a credit-checked self-heal when a build fails.
Scenes and the GDD
A scene-node tree inspector with node properties, mechanics, and a script viewer, all derived from the GDD as the single source of truth.
Asset studios
Sprite, sound, and 3D generation alongside uploads and bring-your-own files, organized in a per-project file tree and counted against storage.
Playtest and Vision QA
Hosted web builds, share links with optional passwords, tester feedback and telemetry, and Vision QA that screenshots each deploy to confirm it rendered.
Billing and credits
Plans, a shared credit pool, top-ups, and per-organization storage quotas with metered overage.
English and Spanish
The product and this site are built for both English and Spanish from the ground up.
In progress

What's next

Public launch
We're working toward opening access. The launch newsletter is where the first window will be announced.
Expanded documentation
Deeper guides and reference material as more creators come on board and tell us where the gaps are.
More build-log writing
In-depth articles on how the engine works, published over on the news page.
Note

This page is the short, honest changelog. For long-form, behind-the-scenes build-log articles, head to the news page.

Coming Soon

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