Every game you build lives on one dashboard. Cards show project status and a thumbnail captured by Vision QA on the last successful deploy, so you can tell at a glance which projects are ready, building, or need attention. Archive a project to get it out of the way and restore it whenever you come back to it.
Projects belong to organizations, and organizations have seats your teammates fill. Roles control who can do what — owners and admins manage the org, editors build, and viewers and playtesters get scoped access. Your plan sets how many seats you have, and you can add more as your team grows.
The workspace keeps a running activity feed of what's happening — prompts, builds, snapshots, invitations, and billing actions. It doubles as an audit trail, so a team can see who changed what and when without anyone having to ask.
When teammates are in the same workspace, you can see it. Realtime presence shows who's around, so collaboration feels live rather than asynchronous guesswork — useful when two people are steering the same project through the Architect.
From the workspace you open a project into the Architect, inspect it in Scenes, generate art in the asset studios, and share it through Playtest. Seats, roles, credits, and storage are all managed at the organization level, so the whole team works from one shared foundation.