Describe the sprite you need and the forge generates it — characters, items, tiles, and backgrounds — from a text prompt. Generated art lands in your asset library and can be bound directly to the nodes that use it, so a request like "give the boss a roar" or "add three pickup gems" can produce both the structure and the art it needs.
The sound studio synthesizes sound effects for your game — pickups, hits, jumps, and ambience — so you can score moments without sourcing audio elsewhere. Like every other asset, generated sound is tracked in your library and can be bound into the game model.
For 3D projects, the model studio generates meshes from AI and accepts industry-standard 3D files you upload. Models can be placed and transformed in the scene through the same typed-operation system the Architect uses, including 3D transforms, so your imported and generated assets share one consistent pipeline.
Beyond generated and uploaded assets, you can store arbitrary bring-your-own files alongside your project. Everything is organized in a per-project file tree derived from each asset's path and type. Storage is metered per organization — a free tier with a hard cap, paid tiers with included storage and metered overage — so you always know what you're using.
Every asset you generate or upload can be bound to a node by the Architect and inspected in Scenes. The GDD stays the source of truth — assets attach to the structure, and the compiled build pulls them in automatically.