Product · Scenes

See exactly what the AI built.

Scenes is the inspector for your game's structure. Walk the scene-node tree, read node properties and mechanics, and view generated scripts — so a chat request is never a black box. The Game Design Document remains the single source of truth.

pebble-punks / Scene
live
MainNode2D
WorldTileMap
SpawnPointsNode2D
PlayerCharacterBody2D
SpriteSprite2D
ColliderCollisionShape2D
ƒplayer.gdScript
EnemiesNode2D
GrubCharacterBody2D
HUDCanvasLayer
INSPECTOR · PLAYER
position(96,280)
speed180
coyote_time0.10s

A real scene-node tree

Scenes mirrors the structure of your game as a navigable node tree. Expand parents, follow children, and see the node types behind each part of your game — the player body, the tilemap, spawn points, the HUD layer. It's the same hierarchy the Architect mutates, rendered so you can actually read it.

Parent and child nodes
Navigate the full hierarchy the way it exists in the compiled project.
Typed nodes
Each node shows its type, so the structure stays legible at a glance.

Node properties and mechanics

Select a node to inspect its properties — position, speed, timing values, and the rest of the configuration that defines how it behaves. Mechanics attached to the project are listed alongside the tree, so you can confirm that the rule you described in chat actually exists in the model.

Inspect any node
Properties are surfaced per node, so you can verify values without reading source.
Mechanics in view
The mechanics the Architect added are visible and tied to the structure they affect.

Read the generated script

When a node carries behaviour, you can open the generated script and read exactly what runs. The script viewer is for understanding and trust — it shows the logic the AI produced from your intent so you can confirm it matches what you asked for.

See the logic
Open generated scripts to understand the behaviour behind a node.
No surprises
What you read in the viewer is what the compiled build runs.

The GDD is the source of truth

Generated source code isn't hand-edited in Geek Engine. The Game Design Document is authoritative — you change the game by describing changes to the Architect, which re-derives the structure and regenerates code. Scenes is your window into that model, kept honest and consistent because there's only one place the truth lives.

One model, one truth
Structure, scripts, and assets all derive from the same GDD.
Inspect, don't hand-patch
You verify in Scenes and steer through chat — no drifting hand edits to reconcile.
How it connects

Inspect here, steer in the Architect.

Scenes shows you the result of every Architect operation, snapshot, and self-heal. When something isn't right, you describe the fix to the Architect, watch the new snapshot land, and re-inspect — a tight loop between seeing and building.

Coming Soon

Transparency, built into the structure.

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