Every game here starts as a sentence.
The wizard asks. You answer.
What does the player actually do, minute to minute?
Climb the lighthouse, catch fireflies, and light the lamp before the fog rolls in.
Locked into the planPick a visual direction.
Hand-painted dusk palette, soft grain, chunky silhouettes.
Locked into the planHow big is version one?
Three levels, one mechanic done well, ten minutes of play.
Locked into the planA real GDD assembles itself.
- Firefly catching
- Lamp charging
- Fog timer
- Lighthouse ascent